Delete from source brush

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Peter Pan
Posts: 2
Joined: 15.11.2025 00:07

Delete from source brush

Post by Peter Pan »

Hi,
I have some images with artifacts caused by moving objects. I know how to use the Copy From Source brush to reduce these artifacts by copying content from the source image to the output image.
In some cases, however, I would like to do the opposite. Is there a way to mark areas so that content from the source image is not copied to the output image?
Basically, I’m looking for an eraser-type tool that removes or blocks content from the source map, a delete from souce brush.


Any help would be appreciated.

Peter
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Catherine
Posts: 1872
Joined: 29.04.2019 23:38

Re: Delete from source brush

Post by Catherine »

Hi Peter,

Not directly, but there is the "Erase" brush, have you tried that? It removes the effects of any retouching, restoring the original image as rendered by Helicon Focus.
Peter Pan
Posts: 2
Joined: 15.11.2025 00:07

Re: Delete from source brush

Post by Peter Pan »

Hello Catherine,

that’s not quite what I’m referring to. I’m encountering issues caused by moving grass in landscape focus stacks. Helicon sometimes selects and blends blades of grass from multiple source frames, resulting in duplicated or ghosted structures in the final stack. What I need is a way to isolate the sharpest instance of a given blade of grass and prevent contributions from the other source images.

The problem is that once Helicon marks an area as “light” in the source map, I cannot revert it to “dark” again. In practice, this means that if Helicon commits a region too early in the focus sequence, I have no method to override or block that contribution afterward. I’m essentially looking for a mechanism to explicitly exclude parts of source images from influencing specific areas of the output.
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Catherine
Posts: 1872
Joined: 29.04.2019 23:38

Re: Delete from source brush

Post by Catherine »

There is no direct way to do this, what you should do is select one image where the blade is in a fixed position and copy the grass blade as well as the surroundings from there, painting over the ghost blades.
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